Prestige Arena
A ranked duel system where players queue for balanced arena battles, climb divisions, earn prestige points, and compete for seasonal rewards.
Prestige Points
Prestige points reward real progress by valuing victories against stronger opponents and making defeats against weaker opponents more impactful.
Stronger Opponents
Winning against a stronger opponent grants extra prestige points.
Weaker Opponents
Losing to a weaker opponent causes a harsher prestige penalty.
Find Battle
- The Search Battle button looks for opponents in the same division or nearby divisions.
- If the search exceeds 2 minutes, a window allows a wider search up to two divisions above or below.
- When a battle is found, the Ready window appears and players must confirm within 30 seconds.
- The search button can only be used inside temples, similar to the Adventurer's Stone system.
- Players can minimize the window while waiting in queue and keep the timer visible in-game.
Pick & Ban
In matches with a division difference, map selection and level gap rules are based on the highest division among the participants.
Map Selection
The banning process and available map pool follow the player with the highest division.
Level Adjustment
The lower division player is adjusted to the limits determined by the higher division.
Example 1
Player A at level 500 in Gold can face Player B at level 400 in Newbie. Since Gold allows level 500, both keep their original level for that battle.
Example 2
Player A at level 1000 in Gold and Player B at level 700 in Newbie are both adjusted to Gold's max level of 500.
Use of Items
Inside the arena, consumables such as runes and mana fluids are infinite so players can focus on the duel. Rings and amulets are not infinite; bring and manage them as you would outside the arena.
Battle
Arena battles offer fair and strategic confrontations. Each duel follows rules that keep the fight balanced while adding pressure through progressive monster damage.
Start of the match
Players enter the map on adjacent SQMs and are frozen for 5 seconds on protection zones.
After 5 seconds
The SQMs are no longer protection zones, monsters begin to spawn, and players can attack.
Every 60 seconds
All players start receiving more damage from monsters until one of them dies.
Upon dying inside the arena
The player loses no experience. Both players return to the initial SQM with full health and mana.
End of the battle
When a player wins twice, the battle ends and prestige points are adjusted.
Division & Rewards
Players climb divisions by accumulating prestige points. The higher the score, the higher the division, encouraging competitive and consistent arena performance.
End of Season
Only the top 10 players receive end-of-season Valyria Crowns.
| Placement | Reward |
|---|---|
| Top 1 | 5,000 Valyria Crowns |
| Top 2 | 3,000 Valyria Crowns |
| Top 3 | 2,000 Valyria Crowns |
| Top 4 | 1,500 Valyria Crowns |
| Top 5 | 1,000 Valyria Crowns |
| Top 6 | 800 Valyria Crowns |
| Top 7 | 600 Valyria Crowns |
| Top 8 | 400 Valyria Crowns |
| Top 9 | 300 Valyria Crowns |
| Top 10 | 200 Valyria Crowns |
At Reaching the Division
| Division | Reward |
|---|---|
| Crystal | 15 VIP Days + 1 Boosted Exercise Present |
| Platinum | 7 VIP Days |
| Gold | 1 Roulette Coin |
