The Guild System
Guilds in Valyria are far more than a name over your head. A guild is a shared bank, a progression track, a set of permanent combat buffs for every member, and the only way to take part in guild wars. This page covers the whole system: founding a guild, recruiting, ranks and permissions, the guild level economy, all eighteen buffs, and every rule that applies once war is declared.
Overview
Every guild follows the same loop: recruit members, fill the guild bank with gold, spend that gold on guild levels, and spend guild levels on buffs that make every single member stronger. A high-level guild is a genuine combat advantage, not just a social club — and it is also what makes a guild worth declaring war on.
Found the guild
Level 8 and a premium account are all you need. Creation itself is free — you pick a name and an emblem and the guild exists immediately at level 1 with 10 member slots.
Recruit and organise
Invite players from the Members tab, promote trusted people to Vice-Leader, and tune exactly what each rank is allowed to do with the permission checkboxes.
Fill the bank and level up
Any member can deposit gold, and every deposit is credited to that member's personal contribution. Levelling costs 100,000 gold times your current level.
Unlock and upgrade buffs
Every second guild level opens a new buff slot. Pick one of its two options and it applies permanently to every member, online and offline, until the loadout is changed.
Go to war
Declare war on a rival guild for a set number of frags. War kills carry no skulls, enemies are marked with a war emblem, and the first guild to reach the frag limit wins.
Creating a Guild
Open Guild Management from the side menu. If you are not in a guild, the Create tab is shown first. Fill in the name, pick one of the 25 emblems, choose a join status and a required level, and confirm.
Requirements
You must be at least level 8, have an active premium account, and not already belong to a guild. There is no gold cost — founding a guild is completely free.
Name rules
Between 1 and 20 characters, using only letters, spaces and underscores. Numbers are not accepted. The name must be unique on your world and cannot be changed later.
Emblem
Choose from 25 emblems with the arrow buttons. The emblem appears on your guild page in the module, in the leaderboard, and in war listings. A leader can change it later from Guild Settings.
Your starting state
The guild starts at level 1 with 10 member slots, an empty bank, no buffs, and three ranks: Leader, Vice-Leader and Member. You are placed in the Leader rank as the founder.
Joining, Inviting & Leaving
Disbanding: only a leader can disband, and only when no war is active. Disbanding ends any pending war invitations, clears war-interfere skulls tied to your guild, removes every member, and deletes the guild permanently. This cannot be undone.
Ranks & Permissions
Every guild has three built-in ranks. What each rank can actually do is controlled by seven permission checkboxes in the Ranks tab, so a Vice-Leader in your guild can be a recruiter, a treasurer, a warlord, or all three.
| Rank | Level | Role |
|---|---|---|
| Leader | 3 | The founder and anyone promoted to leader. Holds every permission automatically, cannot be kicked or demoted from in-game, and is the only rank that may disband the guild. |
| Vice-Leader | 2 | Officer rank. Starts with Invite, Edit Members, Manage Gold, Manage Wars and Manage Buffs. Permissions can be changed by a leader. |
| Member | 1 | Default rank for everyone who accepts an invitation. No permissions by default. |
The seven permissions:
| Permission | What it allows | Vice-Leader default |
|---|---|---|
| Invite | Invite players to the guild and revoke pending invitations. | Yes |
| Edit Members | Kick members and promote or demote anyone ranked below you. | Yes |
| Edit Ranks | Rename ranks and change their permission checkboxes. | No |
| Settings | Change the guild message of the day, emblem, join status and required level. | No |
| Manage Gold | Spend the guild bank — this is the permission that allows levelling the guild up. | Yes |
| Manage Wars | Declare, accept, reject, cancel and end guild wars. | Yes |
| Manage Buffs | Change the buff loadout and spend guild Valyria Crowns on buff upgrades. | Yes |
Guild Levels
A guild's level is its core progression stat. Each level raises the member cap by five, and every second level unlocks a new buff slot. Levelling up costs gold from the guild bank and is performed by anyone with the Manage Gold permission.
The price to go from level N to N+1 is N × 100,000 gold. There is no cap on guild level — you can keep going past 18 to push your buffs to their maximum ranks.
| Guild Level | Member Slots | Cost to Next Level | Total Gold Invested | Unlocks at This Level |
|---|---|---|---|---|
| 1 | 10 | 100,000 gold | 0 gold | — |
| 2 | 15 | 200,000 gold | 100,000 gold | Buff slot 1 — Health / Mana Regeneration |
| 3 | 20 | 300,000 gold | 300,000 gold | — |
| 4 | 25 | 400,000 gold | 600,000 gold | Buff slot 2 — Critical Hit Chance / Damage |
| 5 | 30 | 500,000 gold | 1,000,000 gold | — |
| 6 | 35 | 600,000 gold | 1,500,000 gold | Buff slot 3 — Movement / Attack Speed |
| 7 | 40 | 700,000 gold | 2,100,000 gold | — |
| 8 | 45 | 800,000 gold | 2,800,000 gold | Buff slot 4 — Physical / Elemental Protection |
| 9 | 50 | 900,000 gold | 3,600,000 gold | — |
| 10 | 55 | 1,000,000 gold | 4,500,000 gold | Buff slot 5 — Life Steal / Mana Steal |
| 11 | 60 | 1,100,000 gold | 5,500,000 gold | — |
| 12 | 65 | 1,200,000 gold | 6,600,000 gold | Buff slot 6 — Magic Level / All Skills |
| 13 | 70 | 1,300,000 gold | 7,800,000 gold | — |
| 14 | 75 | 1,400,000 gold | 9,100,000 gold | Buff slot 7 — Protection vs Monsters / Players |
| 15 | 80 | 1,500,000 gold | 10,500,000 gold | — |
| 16 | 85 | 1,600,000 gold | 12,000,000 gold | Buff slot 8 — Damage vs Monsters / Players |
| 17 | 90 | 1,700,000 gold | 13,600,000 gold | — |
| 18 | 95 | 1,800,000 gold | 15,300,000 gold | Buff slot 9 — Mana Cost / Cooldown Reduction |
The Guild Bank
Guilds hold two separate treasuries, both visible in the Guild Management window.
Gold
Used exclusively for guild levels. Any member can deposit, using the +1k / +10k / +100k quick buttons or a custom amount. Gold is taken from your inventory and bank together. Only someone with Manage Gold can spend it on a level up.
Valyria Crowns
Used exclusively for buff upgrades. Any member can deposit coins from their account balance with the +10 / +50 / +100 buttons. Only someone with Manage Buffs can spend them.
Every deposit is permanently credited to your personal contribution counters — gold and coins are tracked separately — and is shown on your Guild tab. Deposits are one-way: there is no withdrawal, so treat the bank as a shared investment rather than a savings account.
All bank activity is written to the Inbox tab, which keeps the guild's last 30 events: deposits, joins, departures, kicks, level ups and buff changes, each with a date.
Guild Buffs
Guild buffs are the main reward for levelling a guild. There are nine slots, each unlocked at a specific guild level and each offering two mutually exclusive options. Whatever the guild picks applies permanently to every member — the buffs are reapplied on login and removed the moment you leave, are kicked, or the guild disbands.
The grid below is laid out exactly as it appears in the Buffs tab: nine slots, each showing its two competing options. Picking one option in a slot disables the other until the loadout is changed again.
Full Numbers
| Slot | Unlock | Buff | Base Effect | Per Upgrade | At Rank 5 |
|---|---|---|---|---|---|
| 1 | Guild lvl 2 |
|
+2 HP every 14s | Interval -2s | +2 HP every 4s |
| 1 | Guild lvl 2 |
|
+2 mana every 14s | Interval -2s | +2 mana every 4s |
| 2 | Guild lvl 4 |
|
+1% crit chance | +1% | +6% crit chance |
| 2 | Guild lvl 4 |
|
+2% crit damage | +2% | +12% crit damage |
| 3 | Guild lvl 6 |
|
+6 speed | +3 speed | +21 speed |
| 3 | Guild lvl 6 |
|
+1% attack speed | +1% | +6% attack speed |
| 4 | Guild lvl 8 |
|
+1% protection | +1% | +6% protection |
| 4 | Guild lvl 8 |
|
+1% protection | +1% | +6% protection |
| 5 | Guild lvl 10 |
|
1% of damage healed | +1% | 6% of damage healed |
| 5 | Guild lvl 10 |
|
6% leech chance | +3% | 21% leech chance |
| 6 | Guild lvl 12 |
|
+1 magic level | +1 | +6 magic level |
| 6 | Guild lvl 12 |
|
+2 to all skills | +1 | +7 to all skills |
| 7 | Guild lvl 14 |
|
+1% protection | +1% | +6% protection |
| 7 | Guild lvl 14 |
|
+1% protection | +1% | +6% protection |
| 8 | Guild lvl 16 |
|
+1% damage | +1% | +6% damage |
| 8 | Guild lvl 16 |
|
+1% damage | +1% | +6% damage |
| 9 | Guild lvl 18 |
|
-1% mana per spell | -1% | -6% mana per spell |
| 9 | Guild lvl 18 |
|
-1% spell cooldown | -1% | -6% spell cooldown |
Changing the loadout
Only someone with Manage Buffs can save a loadout, and once saved it locks for 24 hours. Choose carefully — you cannot swap a slot back and forth to suit the fight you are about to take.
Exceptions
Magic Level does not apply to knights. Life Steal always triggers and scales its heal with rank, while Mana Steal scales its chance to trigger instead. The regeneration buffs never increase the amount healed — they shorten the interval from 14 seconds down to 4.
Where you see them
Physical and elemental protection appear directly in your in-game skills window. Damage bonuses against monsters or players show as floating text on the hit. Speed, regeneration and skill buffs apply silently to your character.
Everyone benefits
Buffs are guild-wide with no per-member cost. A new recruit gets the full benefit of a maxed loadout the second they accept the invitation.
Upgrading Buffs
Each of the 18 buff options can be individually upgraded five times using the guild's Valyria Crowns. Upgrades are tied to the option, not the slot, so a guild that switches from Critical Hit Chance to Critical Hit Damage keeps the ranks it already bought on both.
Upgrade Cost & Requirement
| Rank | Valyria Crowns | Guild Level Needed |
|---|---|---|
| 0 → 1 | 50 | Slot unlock level + 1 |
| 1 → 2 | 75 | Slot unlock level + 2 |
| 2 → 3 | 100 | Slot unlock level + 3 |
| 3 → 4 | 125 | Slot unlock level + 4 |
| 4 → 5 | 150 | Slot unlock level + 5 |
Rules
| Rule | Detail |
|---|---|
| Total cost | 500 Valyria Crowns to take one option from rank 0 to rank 5. |
| Cooldown | One upgrade per 24 hours, shared by the whole guild. |
| Level gate | A buff gains one available rank per guild level earned above its unlock level. |
| Permission | Requires Manage Buffs. The coins come from the guild treasury, not your own. |
The Guild Management Module
Everything above lives in one in-game window, opened with the Guild Management button in the side menu. It is fully server-authoritative — the window only ever asks the server to do something, and the server checks your rank and permissions before it happens. The tabs you see depend on whether you are in a guild.
| Tab | What it contains |
|---|---|
| Create | Shown only while you have no guild. Name field, emblem picker, join status, required level, and the list of invitations waiting for you. |
| Guild | Emblem, name, your rank, member count, founding date, message of the day, guild level, bank balance, next level cost, your contribution, and the Deposit Gold / Level Up / Settings / Leave / Disband buttons. |
| Members | Invite box, pending outgoing invitations with a Revoke button, and the full roster with online status, vocation, rank and level, plus Kick / Promote / Demote. |
| Ranks | One row per rank with an editable name and the seven permission checkboxes. The leader row is locked. |
| War | Declare War form, active and pending wars with live scores, and the End / Cancel / Accept / Reject buttons. |
| Buffs | The nine buff slots with their two options, upgrade buttons and level counters, guild coin balance, Deposit Coins, and Save Buffs. |
| Inbox | The last 30 guild events — deposits, joins, departures, kicks, level ups and buff changes. |
| Top | The server guild leaderboard. If you have no guild you can send a join request straight from this list. |
Guild Settings (Guild tab, requires the Settings permission) controls four things: the message of the day shown to everyone who opens guild chat, the emblem, the join status displayed to applicants, and the level you advertise as a requirement.
Guild Wars
A guild war is a formal, frag-limited conflict between two guilds. While a war is active, members of the enemy guild are marked with a war emblem, killing them costs you no skull and no frag, and every kill is counted towards the score. The first guild to reach the frag limit wins and the war ends automatically.
Wars are declared in-game only — from the War tab of the Guild Management window,
or with the !war command. The website shows war listings and statistics but cannot
start or end one.
At war
While a war runs, the War tab lists every active and pending conflict with its live score against the frag limit. Guilds with no conflicts simply read "Your guild is at peace."
Who can declare
A Vice-Leader or Leader holding the Manage Wars permission. The same requirement applies to accepting, rejecting, cancelling and ending.
Where you must stand
You must be inside a protection zone to declare or accept a war. You cannot open hostilities from the middle of a fight.
Minimum strength
Both guilds need at least 3 members of level 30 or higher online at the moment of the declaration and again at the moment of acceptance.
Frag limit
Set anywhere between 5 and 500 frags when declaring; the default is 50. The first guild to reach it wins.
Invitation lifetime
A war invitation stays open for 3 days, then expires on its own. You must wait for a re-invitation cooldown of 5 minutes before challenging the same guild again.
Cost
None. Declaring, accepting and ending a war are all free. What a war costs you is measured in blood, not gold.
Scoring and ending. Every kill of an enemy guild member during an active war adds one frag and posts the running score in both guilds' chat channels. When either side reaches the limit, the war ends, a server-wide message announces the winner, and all war emblems disappear. If the war is ended early by agreement, the guild with more frags is recorded as the winner; a perfect tie is awarded to the guild that declared.
Automatic Wars
This is the rule that makes ignoring a war declaration dangerous. While an invitation is pending, the invited guild is being watched: if they kill 3 members of the guild that challenged them within the three-day window, the war goes live automatically — no acceptance required.
When it triggers, the server broadcasts the news to the whole world, the score starts from zero, and every war rule below immediately applies.
Rules While at War
War changes how PvP works for everyone involved — and for bystanders who decide to get involved.
Emblems
Enemy guild members carry an enemy emblem, your own guild carries an ally emblem, and uninvolved guilds show as neutral. You always know who you are allowed to shoot.
No frags, no skulls
Killing an enemy war participant gives no unjustified frag and no skull. War kills never count towards a red or black skull.
War experience
Experience from a PvP kill is only awarded when the two players are in a mutual war and are not guild mates. Killing neutrals gives nothing.
Interfering is punished
If you land the final blow or deal the most damage to a war participant while not being at war with their guild, you receive a yellow skull visible to that entire guild for up to 30 days — or until that war ends. Every member of that guild may then kill you without penalty. Healing or buffing a fighter does not count as interfering.
Low-level protection
If a war participant kills a player below level 25 who never attacked them, the gods intervene: the victim keeps all loot and experience, leaves no corpse, and is returned to their temple. Players who did attack first get no such mercy.
No free frags
A war participant who kills an uninvolved player of level 30 or below gets no frag and no white skull. War is not a licence to farm low levels for skulls.
War walls
A magic wall cast by a war participant becomes an unnatural magic wall that cannot be cleared. Walls and wild growth placed by neutral players can be removed by anyone currently at war — a neutral magic wall only if your level is more than four times the caster's.
Roster is frozen
No leaving, no kicking and no disbanding while a war is active. If a guild does disband between wars, all of its pending and active wars are ended and its interfere skulls are cleared.
Command Reference
Every war action available in the module is also available as a chat command. Both run exactly the same logic and enforce the same permission, protection-zone and minimum-member checks.
| Command | Effect |
|---|---|
| !war invite, GuildName, 50 | Declare war on a guild with a 50 frag limit. |
| !war accept, GuildName | Accept a war invitation sent to your guild. |
| !war reject, GuildName | Reject a war invitation — only possible once it has expired. |
| !war cancel, GuildName | Withdraw a war invitation your guild sent. |
| !war end, GuildName | End an active war early (not possible for auto-triggered wars). |
Perks & Extras
Guild chat
Every guild gets a private chat channel, opened from the channel list. Your message of the day is posted to you automatically each time you join the channel, and war announcements — scores, auto-war warnings, victories — arrive there from the War System.
Guild title
Your guild name and personal guild nickname can be displayed above your character. Toggle it in the client options if you prefer a cleaner screen.
Guild leaderboard
The Top tab ranks the 50 strongest guilds on your world. Score is guild level × 6, plus one point per member — so levelling is worth far more than mass recruiting.
Guild halls
The server supports guild halls — houses owned by a guild rather than a person, buyable and payable only by a leader. No guild halls are currently placed on the map, but house access lists can already be granted to an entire guild or to a single rank within it.
On the Website
The website complements the in-game module rather than duplicating it. A few things can only be done here — and most of them require the character to be offline.
| Feature | Details |
|---|---|
| Guild logo | Leaders and vice-leaders can upload a .gif logo, automatically resized to 100×100, shown on the guild page. |
| Custom ranks | Create additional named ranks beyond the default three, up to 10 ranks per guild. Empty ranks can be deleted. |
| Extra leaders | Promote members to the Leader rank — up to 4 leaders per guild. This is not possible from in-game. |
| Leadership transfer | The founder can hand the guild to another member. Both characters must be offline. |
| Guild nicknames | Give a member a personal title inside the guild, shown alongside their name. |
| Guild forum board | Leaders and vice-leaders can open a private board for the guild on the forum. |
| War listings | The Guild Wars page lists active, pending and finished wars with live scores. |
| War statistics | Each war has a stats page with the full kill log, top killers, top victims, duration and participant count. |
